Navigation
Home
Forums
News Archive
Reviews
Poll Archive
Xbox 360 Elite Info
Contact Us
Online Store

Poll
What did you think of the Halo: Reach multiplayer beta?

It was great!

Needs improvement

They've changed it too much...

 | View Results
Call of Duty: World at War
Posted on 5th January 2009 by Sean Evans
Taking place during World War II, Call of Duty: World at War somewhat inexplicably retreads the time period that the series initially started with, a conflict overly-familiar in shooters. After Call of Duty creator Infinity Ward released 2007's mega-success Call of Duty 4: Modern Warfare, the reallocation for the game's storyline, weapons and setting provided many fans with justified trepidation. I say "justified" because World at War's developer Treyarch was responsible for Call of Duty 3, which resulted as a tepid addition to the series at best. Thankfully, while still not the defining monument for the series, their second stab is much better.

Like any Call of Duty, your national role is divided between each mission – you begin the single-player campaign as American soldier Private Miller, embarking on the Pacific side of the battle against a kamikaze-happy Japanese army. Here, you're introduced to the delightfully-grotesque flame-thrower weapon, granting the ability to quickly burn enemy snipers from their perch in trees, or clear a close-knit group hiding in trenches with a few sprays of scorching flame. It's kind of sickly watching the Japanese soldiers' animations as they struggle and deteriorate to the floor in pain, although the infinite-ammo benefits of the weapon make for horrific yet satisfying action.

The Red Army also features alongside the Americans in which you play as Private Dimitri Petrenko fighting off the Nazi invasion of Stalingrad, though this is the weaker of the two campaigns, given a seriously flawed sniping section and general set-pieces that pale in comparison to that of last year's game. Online co-operative play for up to four players helps boost the enjoyment of the campaign mode, allowing for competitive score-based matches as well as just barrelling through each mission with friends. Whether playing with allies or on your lonesome, if you enjoy the Call of Duty staple of intense shootouts married to a very tight control scheme, you'll enjoy the single-player's competency if nothing else.

What Modern Warfare inarguably sunk its teeth into everyone last year however was its perennial multiplayer component. Retaining the same basic structure of levelling up, obtaining new perks and weapons and several available game modes to play, the experience is largely the same. Though the 7-kill streak bonus has been replaced from helicopters to a pack of persistent and vicious dogs, little has ultimately been altered or added, even with the inclusion of tanks and larger maps only proving to be a simple "love it or hate it" affair. Even with the disparity regarding combat between both eras, a lot is masked to match the features fans of Modern Warfare have now come to expect from the adversarial side of things. For example, old push-down remote charges basically act as C4 and the devastation bestowed to artillery strikes has been negated, essentially to maintain some degree of historical accuracy. Certainly, your mileage will vary depending on how strongly you value the era's weapons and map design over Modern Warfare's.

The gritty realism that Modern Warfare set a precedent for is obvious inspiration for World at War, taking it one step further with graphic dismemberment and violent scenes, a height that the series has never undertaken before. That said, it's not as visually shocking as say Gears of War 2, but does an appropriate and long overdue job in creating an effect that is more impactful as opposed to just gross and gratuitous.

Both Modern Warfare's retail success and community popularity throughout the last year had clear significance on the development of World at War – it's hard to ignore the notion that from the very beginning it was designed to copy the formula set rather than reconsider it. A solid campaign and consistently addictive multiplayer confirm this to be no bad thing, however the only difference is a specific je ne sais quoi that fails to make World at War as memorable as last year's entry.

Single Player Score: 8/10
Multiplayer Score: 8/10
Overall Score: 8/10
Latest Forum Posts
 Iron Man 2

 Rate The Last Film You Saw...

 The 'Stop Going Off Topic' Topic

 GT Change

 THE NEWS TODAY

 The "I've Been Shopping." Thread

 Dragon Age

 Halo Reach


Latest Site Updates
Review: Blood Bowl
9th January 2010 at 8:10 pm

News: Feature: What Would EA Do?
10th December 2009 at 5:32 pm

News: Xbox 360 social applications will start adult-only
9th November 2009 at 7:19 pm


Powered by XECMS -- Designed by Scott Stubblefield -- Hosted by Digital Edge Design
XboxElite.co.uk is not connected with Microsoft in any way, shape or form - Any Xbox/Xbox 360-related pictures or logos are Copyright of Microsoft.
All posts represent the views of their author and not necessarily the views of Xbox Elite.
© 2004-2010 Xbox Elite

Support Us! Buy through these links -- Amazon -- GAME -- Gameplay -- hmv -- Tesco -- Waterstones